Fresnel Energy LMG
- Personal weapon
- LMG
- Klaus & Werner
- Common
- Crafting time 4 min 30 s
Characteristics
| Characteristic | Min | Base | Max | Ingredient |
|---|---|---|---|---|
| Ammo | 165 | |||
| Projectile speed | 1,100 m/s | |||
| Projectile range | 4,400 m | |||
| Rate of fire | 550 RPM | |||
| Damage per shot | 7.2 | 9 | 10.8 | Gold Janalite |
| Damage per second | 66 | 82.5 | 99 | Gold Janalite |
| Recoil smoothness | ×1.4 | ×0.6 | Tungsten | |
| Recoil handling | ×1.4 | ×0.6 | Tungsten | |
| Recoil kick | ×1.4 | ×0.6 | Tungsten |
Blueprint sources
Drawn from- Hockrow AgencyInvestigation Jorrit Dossier: Updated Energy Anomaly Data 12 blueprints
Official description
- Class
- Energy (Electron)
- Effective Range
- 50m
- Attachments
- Optics (S3), Underbarrel (S3)
The engineers at VOLT crafted the Fresnel LMG to bring a powerful energy weapon to the frontlines, one that can initiate a fight with a rapid spray of deadly blasts. As the weapon heats up, the shots become slower and more powerful, but be careful of overheating. A weapon of this magnitude demands a strong foundation; operators are encouraged to fire from a crouching position to allow for better recoil management.
As shown in game.
Game data from scunpacked-data, version 4.10.2-LIVE.12881860.